Category Archives: Uncategorized

My new YouTube channel

For those of you coming here for updates, most of the “action” is over at my new YouTube channel. I post videos every Monday talking about new projects, old projects, my creative process, and lots of other things. It’s fun, so … Continue reading

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I’m back

I haven’t updated in almost two years, but I’m going to start posting again. I’m not sure the best way to do this after such a long hiatus, so here’s a quick recap: I spent 14 months in Stockholm. I had a mostly … Continue reading

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December 2017

Starbreeze – The past month and a half has been eventful. I started my job at Starbreeze Studios, working as a writer on Overkill’s The Walking Dead. Just a few weeks in and we released the first official trailer, which … Continue reading

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What I’ve Been Doing – October 2017

Stockholm – Today marks my fourth morning in Stockholm, and it’s bizarre to realize that my Finland days are, for now, behind me. A little more than two years ago I left my job in Santa Monica, California, and moved to … Continue reading

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What I’ve Been Doing – September 2017

I’m sitting in my office on a gray Sunday afternoon, wind and rain beating on the windows, a cup of tea in my hand. Bucket Detective is 28% off for the next couple of days. Get it while it’s hot: http://store.steampowered.com/app/461170/Bucket_Detective/ … Continue reading

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What I’ve been doing – July (and half of August)

Augmented Reality – I’ve been working with Lauri Rustanius on some cool augmented reality demos. He’s been working with ARKit, which is a yet to be publicly released framework for iPhone. It allows a much higher quality of Augmented Reality, where … Continue reading

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What I’ve Been Doing – June 2017

HOW TO DESTROY A STARTUP – At the beginning of June, I started working full time. My job is doing design/writing/art on two educational games for two different clients. One is an educational game to teach intellectual property law. I was hired … Continue reading

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What I’ve Been Doing – May 2017

AMAZE FEST – At the end of April I flew to Berlin to show Bucket Detective at AMAZE Fest. The festival was great and was the perfect balance between being well run and having a soul. We demoed for four days … Continue reading

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What I’ve been doing – March/April 2017

I find that after releasing a game, there is an adrenaline rush of fulfillment that makes me want to immediately release something else. It’s incredibly fun putting a game out into the world – watching people play it, seeing reviews … Continue reading

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What I’ve been doing – February 2017

When I say “[such and such time period] was a blur,” it’s usually an exaggeration. But really, February was a blur. On February 16th we released Bucket Detective. I came up with the idea for the game in April 2015 and started … Continue reading

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